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Subscriptions and in-app purchases on mobile

A working paid tier inside a mobile app: products configured in both stores, purchases validated on the server rather than trusted on the device, entitlements that survive reinstall and device switch, trials and grace periods behaving correctly, refunds and cancellations handled, and a paywall the reader can change without shipping a new build.

Fby Finito HQEchipa Finito

Subscriptions and in-app purchases on mobile

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Updated Aug 2026
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Part of a collection

Ship and sell an app

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Who it's for

Indie mobile developers adding payments for the first time and web developers who have used Stripe and assume mobile billing works the same way

About this playbook

This guide builds a complete paid tier for an iOS and Android app, from store paperwork to a paywall you can change without a new release. You will decide what must go through Apple and Google billing, choose between direct StoreKit and Play Billing integration or an abstraction service, configure products and prices in App Store Connect and Google Play Console, and implement server-side validation and entitlement logic that survives reinstalls. The path then covers trials, grace periods, upgrades, downgrades, cancellations and store-issued refunds through server notifications, sandbox testing that accounts for sandbox quirks, and the small-business commission programmes in both stores. You get a production-ready monetisation stack with monitoring and a remote paywall, not just a client-side purchase button. It does not cover building the app itself, designing pricing strategy from scratch, or handling physical-goods payments outside the stores.

What you'll do, step by stepFree preview

5 phases · 24 steps

Only a sample is open: 4 of 24 steps can be read in full. The rest unlock when you buy.

  1. Phase 1: Define what you sell and how you will build it

    4 steps
  2. Phase 2: Prepare store accounts and configure products

    5 steps
  3. Phase 3: Implement purchases and server-side entitlements

    6 steps
  4. Phase 4: Test lifecycle events and edge cases in sandbox

    5 steps
  5. Phase 5: Launch monitor and keep the paywall adaptable

    4 steps
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Details

Estimated duration1 day 2 hours
Steps24
Estimated budget$124 to $700 first year: Apple $99/year + Google $25 one-time, $0–$150 hosting

What you need first

App that builds for iOS and Android, Apple Developer Program membership and Google Play Console account with owner access, a backend or serverless environment you control, a user account system such as email or Sign in with Apple/Google, and one test device per platform

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About the creator

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Echipa Finito

Creating since 2026

Ghiduri de la echipa Finito — cercetate în detaliu și testate pas cu pas înainte să ajungă la tine.

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